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C/C++ Source or Header  |  1999-05-18  |  1.3 KB  |  52 lines  |  [TEXT/dosa]

  1. /*
  2.     File:        TextureMap.h
  3.     
  4.     Contains:    Interface file for TextureMap.c
  5.     
  6.     Written by:    Scott Kuechle, based on original Gerbils code by Brian Greenstone
  7.  
  8.     Copyright:    © 1998 by Apple Computer, Inc. All rights reserved
  9.     
  10.     Change History (most recent first)
  11.     
  12.         <1>        9/1/98        srk        first file
  13.  
  14.  
  15. */
  16.  
  17. #pragma once
  18.  
  19. /************************************************************
  20. *                                                           *
  21. *    INCLUDE FILES                                          *
  22. *                                                           *
  23. *************************************************************/
  24.  
  25. #if defined(_MSC_VER)
  26. #include "WinPrefix.h"
  27. #else
  28. #include <ConditionalMacros.h>
  29. #endif
  30.  
  31. #include <Resources.h>
  32.  
  33. #include "QD3DShader.h"
  34. #include "QD3DStorage.h"
  35. #include "QD3DMath.h"
  36. #include "QDOffscreen.h"
  37. #include "ImageCompression.h"
  38.  
  39. #if TARGET_OS_WIN32
  40.     #include "QTML.h"
  41. #endif
  42.  
  43. #include "Utils.h"
  44.  
  45. /************************************************************
  46. *                                                           *
  47. *    FUNCTION PROTOTYPES                                    *
  48. *                                                           *
  49. *************************************************************/
  50.  
  51. TQ3ShaderObject    TextureMap_Get(PicHandle picH, Rect *picRect);
  52.